Monday, 8 December 2025

new stencyl topics: 2025L08

We also apologise for the very difficult to understand the so-called endless scene with zoom. where the 512 and 256 are the tile width and its half-width respectively the heights are the same. 

Still working on the solid collision system without making the actors solid (cheked on Is a Sensor in collision tab). In the mean time, here is some new Stencyl topics.  

actors > properties > get actor group. 
this is while we are working with collision system trying to get the collision right

actors > properties > make actors always active on screen. 
This is important all games that has scenes blgger than screen. 

Game Attributes > getters > 
though we stopped using game attributes but rather public static vars and multi-file save system

and soon we will nest save game pages like we do to so-called endless scenes. 

Saturday, 29 November 2025

Stencyl topic update: so-called endless scene with zoom

 Apologies - Stencyl-nator has made a mistake on rotation for the so-called endless scene 

old coide
public function randgen_rot():Int
{
var a:Int = Std.int(Math.floor(Math.random() * 3.99));
if(a==0) return 0;
else if(a==2) return 90;
else if(a==3) return 180;
else if(a==4) return 270;
return 0; 
}

new code 
public function randgen_rot():Int
{
var a:Int = Std.int(Math.floor(Math.random() * 3.99));
if(a==0) return 0;
else if(a==1) return 90;
else if(a==2) return 180;
else if(a==3) return 270;
return 0; 
}

Tuesday, 11 November 2025

New Stencyl topic: so called endless scenes with zoom

 Apologies
Stencyl-nator apologises for the the link in the last post is not linked so now it is fixed. 

The stencyl topic
After 4 months of slow progress the so-called endless scenes with zoom is here. 

Sunday, 2 November 2025

Stencyl topic update: multiple save file without game attributes

Apologies:
Stencyl-nator apologise for the wrong title of the last post. named "new stencyl topic; update".for it was not update at all. but rather removing actors from the scene (kill actors). 


Adventures of a lardball saving system underway. The incomplete Prosperity valley will be re-developed for the zooms and the save system and perhaps other stuffs. In the screenshot, the animations has not been made but some save system build ups. and some diagnosis data that helped us doing some bug fixes. 

We also have wondered why our save did not wotk it is because of using close() instead of flush(). so here is the topic update. 

updated topics: 
at the bottom most of the page, in saving, 
please take note replacing flush() with close() resullts save not working when loading in another session.. flush() is required to save the game. 

Thursday, 16 October 2025

new stencyl topic: update

It has been 4 weeks since no updates and views decline since tle last post like this blog hs been futher shadowbanned over cistom gender controversy. No worries, the game development still goes on just that it is harder code the so-called endless scenes with zoom and all of our games will have custom gender controversy by letting players custom thier genders including in politically incorrect manners. 

No apologies to the people who create custom gender in the first place nor preset non-binnary. The only we apologise  we have in this blog is the Rail Route capped to 145 stations so we cannot put entire Peninsular Malaysia into to the game though the space should be enough. 

The Stencyl topic: rotate actor 
link: https://stencyl-nator.blogspot.com/p/actor-properties-kill-actor.html


Sunday, 14 September 2025

Stencyl topic update 2025i14

 Aplogies:
There is no new stencyl topic anytime soon. nor any hack manual release. Also blood boiled over a game mechanic patent filed by Nintendo 

topic updates: 
changes: changing 3 ways to 2 ways

changes: addded new computational shortcut: actor.tweenProps.realScaleXY.tween(1,-1,1,1,null,0);

Sunday, 31 August 2025

New Stencyl topic - intervehaviors

 It has been a while since we lost views and this blog cannot be searched on Google but game development still goes on slowly. Also some critical drama - Credit cards companies and Collective shout forces Steam to start censoring games we also have specualted the same thing was done to YouTube few years ago till we check on Cardi B WAP music video which was not age-restricted. We are gamers ourselves and we will not let it happen. 

These censorship groups may affect the game we are developing  "Adventures of a lardball" for the body designs of the player and the locals(npcs).   As in Youtube, fat furs, furry weight gains and furry inflations get age-restricted and removed some even get teminated before getting a strike. 

The stencyl topic 

Saturday, 16 August 2025

Apologies 2025

 Sorry for the bad background color in the adventures of a lardball. This miscolor is difficult to spot when using MSI bravo  but very easy to spot using a cheap monitor at the bottom of the yellow line. So here is the updated version of the background. 

We also have been very busy doing our work all the way to nighttime even on sundays. so the progress will be very slow especially the long codes. 

Also we have spent plent of the effort over our mindustry mods. because they got new stars. The mindustry mods will be paused until the v8 release on Steam.  


Tuesday, 22 July 2025

Stencyl topic update - JavaScript-HTML made playable offline

 
page:

added sections: 

There is one way that will work and finding other ways in future. this is what you .bat file should be the instruction to launch your HTML-js StencylWork should be. In this case, the browser is Microsoft edge


@ECHO OFF
ECHO TO PLAY THIS GAME, 
ECHO 1.click on index.html and the blocked game will not load on default window due to CORS. 
ECHO 2.copy the address to the window opened by this batch file
"C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe" --user-data-dir=C:\msedge-dev-data\ --disable-web-security
pause


Saturday, 19 July 2025

Stencyl topic updatesd 2025G20

 Aplogy 
Sporry for the very slow progress and  slow Stencyl progresss these days. 

Stencyl topic update: 
update: Cors policy block many stuffs when runining a development build without using Stencyl to run