this behavior is not made by me
to prove there it worked there will be a video
if you have stencyl, open run and gun Example then open Enemy Fire Projecties, the actor behavior to see this image above. To test, open the actor type "Flying Combat" and try setting Delay to 0.0001 on Enemy Fire Projectiles
to prevent severe lag one must add booleans to "always"
if it does not work, one should
- check the whether "when created, kill self" is on the bullets or projectiles
- save project and restart Stencyl
Well, the actual trick fo have so many actors in one wime without lag is the collision management via Settings > Groups. This applies in Stencyl 2.2.0 and 4.0.4 and in between.
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