click move command is a feature where clicks make actors go to mouse location.
Related: click waypoint on the new blog Stencyl--nator: clicked-based waypoints
For this one, this will be the simplest form of the click command. it ignore the solid tiles.
First part:
All of this behaviour is part of the waypoint-based pathfinding EXCEPT the first 2 rows which are mouse. The bottommost if gates can be removed to make the actor speed up each click until it reach its destination. The "Number" event found in the picture below is unused.
All of this behaviour is part of the waypoint-based pathfinding EXCEPT the first 2 rows which are mouse. The bottommost if gates can be removed to make the actor speed up each click until it reach its destination. The "Number" event found in the picture below is unused.
Hit tile and cancel will require to add new boolean to this behaviour, :
Collision > Group
add new if gate to the custom event.
Description
click anywhere to make actor go the clicked position.
click anywhere to make actor go the clicked position.
Story:
it is a step forward to successfully create the most difficult behaviour in the game which is pathfinding without the "path options" like the ones in GPS. The pathfinding where this most of this component may contain EXCEPT the first 2 rows.
it is a step forward to successfully create the most difficult behaviour in the game which is pathfinding without the "path options" like the ones in GPS. The pathfinding where this most of this component may contain EXCEPT the first 2 rows.
The waypoint-based pathfinding has 3 main components which are scanning, producing waypoints, and propagation which is most of this EXCEPT the first 2 rows and the next waypoint.
Add next point command on the bottommost if gate on the second event and replace the mouse of the first event with next point X and Y and it will be a component of pathfinding that dispatches the actor's movement.
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