Description:
create actors on on layers. This is useful if the scene have multiple layer and TO prevent some mass eg, monsters buried in the path in a tower defense game, or a loot is always on top of the player. The higher the layer ID, the more front the actor will be.
create actors on on layers. This is useful if the scene have multiple layer and TO prevent some mass eg, monsters buried in the path in a tower defense game, or a loot is always on top of the player. The higher the layer ID, the more front the actor will be.
Snippet (design mode)
preview code or code mode :
Script.createRecycledActorOnLayer(getActorType(13), 0, 0, engine.getLayerById(0));
computational shortcuts
Extracted from com > stencyl > behavior > Script.hx
var a: Actor = Engine.engine.getRecycledActorOfTypeOnLayer(Script.getActorType(13),0,0,0);
Script.lastCreatedActor = a;
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