Actor
mode
Directory:
selected actor > physics > Advanced.
Introduction:
Most
of the actor demands are in the collision section. By reducing the physics
mode, the demand will be significantly reduced. However, disabled some of its
functions for selected actors. Stencyl uses Box2D as physics. Stencyl-based
game developers can compromise between functionality and efficiency for computer
to run each actor.
Physics
mode.
All modes allow mouse interaction. Under all physics modes, actors can be
killed.
To
prevent a solid actor from passing through another solid one, Both actors needs
to have default actor mode. Other they will overlap one another.
Abilities
|
Minimal
|
Simple
|
Normal
|
anchor
to screen
|
no
|
yes
|
yes
|
regions
can sense?
|
no
|
no
|
yes
|
Solid
actor interaction with other solid actors.
|
Lets
other solid actors pass through even if its solid
|
Lets
other solid actors pass through even if its solid
|
Only
other actors that is not solid will pass through.
|
Code to change physics mode: in selected actors.
actor.physicsMode
= MINIMAL_PHYSICS
actor.physicsMode = NORMAL_PHYSICS
actor.physicsMode = SIMPLE_PHYSICS
actor.physicsMode = NORMAL_PHYSICS
actor.physicsMode = SIMPLE_PHYSICS
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