useful as an adver-game, or game that promotes any products
when created
if not <[opt achieved]as boolean>
-swith animation to [achieved] for [self]
if <not<[opt achieved]as boolean>>
-switch animation to [locked] for [self]
one time reward:
if <<not [achieved]>as boolean>
- set skill points to [[skill points]+[skill point reward]]
- set achieved to <true>
legends
<> boolean, boolean based blocks
[] other attributes,other blocks
if not working properly one should
-check whether the game attributes is filled
any manipulation is recommended to fit your games
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