Stencyl - click for reward logic

useful as an adver-game, or game that promotes any products

when created
if not <[opt achieved]as boolean>
-swith animation to [achieved] for [self]
if <not<[opt achieved]as boolean>>
-switch animation to [locked] for [self]

one time reward:
 if <<not [achieved]>as boolean>
 - set skill points to [[skill points]+[skill point reward]]
 - set achieved to <true>

legends
<> boolean, boolean based blocks
[] other attributes,other blocks

if not working properly one should 
-check whether the game attributes is filled

any manipulation is recommended to fit your games

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