both above applies to the building object sensor(same behavior), when it hits a structure it prevents a new building from being build onto existing structures. when it leaves, it allows the new building to be build
and this is where "crapplay status - can build" goes to and "game attribute blank crapplay status"(below) should be the same as "game attribute blank - gameplay util"(above)
applies to building menu button |
legends:
if it is not working, one should
- check if one have filled the actor type correctly
- check for the missing blocks
- some version of Stencyl might consider this as an error but not Stencyl 2.x
- save project and restart Stencyl
- check the the Settings > actor group section one of the reason that occupied space wont work is
nberg
ReplyDeleteTiger01!