Apologies:
Sorry for not being active for so long especially over the promised Half-life Zombie Edition. Also gone headache over Nintendo vs Palworld lawsuit in Japan. Purchased Palworld on Steam and never gets to play it because we do not have a sufficent computer to play it. Done it to vote with our wallet.
While Nintendo is suing Palword over patent infringements, not copyright infringements. Stencyl-nator sides with Palworld because the patents lawsuit over game mechanics. Stencyl-nator is no fan of either side of this lawsuit nor endorse the bare minimum differences bewteen pals and Pokemons. However, Colopl did deserve the similar lawsuit because colopl uses its patent to extort,
Stencyl-nator do wish all the patents go viral across the globe especially the ones registered beyond Japan where colopl(actually deserved to get sued), Nintendo and Poketpair (Palwirld) is in. Stencyl-nator also hopes Palworld does not get woke (for example: gays for sharia and trans for kids) under SONY partnership
Why Stencyl-nator put the codes in public?. this is to prevent intellectual property trolling. All Stencyl-nator tutorials and the pictures in it are in public domain except mentioned otherwise.
1. so-called "endless scenes" https://stencyl-nator.blogspot.com/p/endless-scenes.html
update: added links to Actors > Tweening > Scale Actor
2. Actors > Tweening > Scale Actor https://stencyl-nator.blogspot.com/p/actors-tweening-scale-actor.html
update: In this case, flip on vertical axis, the axis will follow actor roitation.
proposed to add: nintendo and pokemon game mechanic patents screenshot as actor object as another example instead of just custom gender satire.
other news
Half-life : Zombie Edition package (incomplete)
This package is Half-life:Zombie Edition with mods installed on it. These mods are:
Affliction, BooM, Black Mesa Sideline and The Long Night.
CAUTION: Stencyl-nator has not tested this package on other computers. and the package will be very difficult especially with human grunts
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The work of the multi-tile object rendering system is roughly 40% complete. The length of the code inn our style which is more condensed than displyed in JPEXS FFDEC will be roughly 4,000 lines. In this version, data pre-creeation is more difficult and require multi-actor object listing. The progress is slow because we have jobs to do. Employed in jobs that have nothing to do with Stencyl or nay game development whatsoever.