Sunday, 1 November 2015
non Stencyl topic - 3d game maker does not require code - Cyberi 3d
testing Cyberix 3D thanks to this game on Kongregate i have found it::
anyone has the right to try it
to save, one will need Google account and Cyberix 3D account, it is free
URL: gamemaker3d.com
Friday, 30 October 2015
topic update: upgrade and downgrade
new image inserted:
when created
- applies to upgrade button
- applies to downgrade button
when drawing, apples to both upgrade and downgrade buttons
to updated topic: http://stencyl-nator.blogspot.my/p/stencyl-upgrade-and-downgrade.html
update to the same topic mat occur again
when created
- applies to upgrade button
- applies to downgrade button
when drawing, apples to both upgrade and downgrade buttons
to updated topic: http://stencyl-nator.blogspot.my/p/stencyl-upgrade-and-downgrade.html
update to the same topic mat occur again
Tuesday, 27 October 2015
alternate solution for custom blocks
custom blocks and Stencyl 3.3
for some,
creating custom blocks is usually confusing,using custom blocks are confusing. Besides, Stencyl 2.x has some of the stencyl 3.3 blocks
fortunately, it has code, one can mix code with snippets just like:
besides: it has show guide too when typing code
for some,
creating custom blocks is usually confusing,using custom blocks are confusing. Besides, Stencyl 2.x has some of the stencyl 3.3 blocks
fortunately, it has code, one can mix code with snippets just like:
besides: it has show guide too when typing code
Tuesday, 13 October 2015
topic update: pop up options
this image is also added to:
- pop-up options - http://stencyl-nator.blogspot.my/p/stencyl.html
- a new way to fill game attribute blanks - http://stencyl-nator.blogspot.my/p/blog-page_3.html
- pop-up options - http://stencyl-nator.blogspot.my/p/stencyl.html
- a new way to fill game attribute blanks - http://stencyl-nator.blogspot.my/p/blog-page_3.html
Saturday, 10 October 2015
topic update: set font color
new topic update: set font color:
new images:
links: http://stencyl-nator.blogspot.my/p/stencyl-220.html
new images:
links: http://stencyl-nator.blogspot.my/p/stencyl-220.html
Saturday, 3 October 2015
new topic for Stencyl-nator - a new way to fill game attribute blanks
new topic for Stencyl-nator which is a new way to fill game attribute blanks
link: http://stencyl-nator.blogspot.my/p/blog-page_3.html
link: http://stencyl-nator.blogspot.my/p/blog-page_3.html
stencyl-nator has learned a new sentence of code - setting opacity
link: http://stencyl-nator.blogspot.my/p/stencyl-setting-opacity.html
sorry for the URL because I have just cancelled to write about it because I was short of ideas and one can fill the sinppet below with game attribute, common attribute or a number from list
g.setOpacity(Math.min((0*2.56),256)); |
anyway, it can insignificantly reduce the lag with
g.setOpacity(Math.min((0,256));
oh yeah, here is the page: http://stencyl-nator.blogspot.my/p/code-setting-opacity.html
Saturday, 26 September 2015
stencyl-nator has reached 500 views
it is been 7 months it accumuitate views. However, you can see the sidebar on the left to see all Stencyl tutorials(recommended version: Stencyl 2.x) , we seldom post blogs here but we will our Stencyl tutorial update frequently
- recently published Stencyl tutorial pages: -
stencyl - change actor color - http://stencyl-nator.blogspot.my/p/stencyl_26.html
- recently updated Stencyl tutorial pages: -
stencyl 2.x - http://stencyl-nator.blogspot.my/p/stencyl-info-panel.html
- recently published Stencyl tutorial pages: -
stencyl - change actor color - http://stencyl-nator.blogspot.my/p/stencyl_26.html
- recently updated Stencyl tutorial pages: -
stencyl 2.x - http://stencyl-nator.blogspot.my/p/stencyl-info-panel.html
Saturday, 5 September 2015
Stencyl 2.x vs 3.x?
2.x
advantages
- able to compile more advanced and complicated programming which Stencyl 3.x cannot compile well - and for Stencyl2.x, it is working
an example which Stencyl 3.x cannot compile well: - useful to game menu
when created,
create [actor type 1] at x:[0], y:[0]
create [actor type 2] at x:[0], y:[60]
3.x
advantages that Stencyl 2.x do not have
- shaders
- atlases
- shape blocks
- shader blocks
- tiles blocks and tile detectors
-
you can download Stencyl 2.x or other version than the latest version here
http://community.stencyl.com/index.php/topic,5530.0.html
advantages
- able to compile more advanced and complicated programming which Stencyl 3.x cannot compile well - and for Stencyl2.x, it is working
an example which Stencyl 3.x cannot compile well: - useful to game menu
when created,
create [actor type 1] at x:[0], y:[0]
create [actor type 2] at x:[0], y:[60]
3.x
advantages that Stencyl 2.x do not have
- shaders
- atlases
- shape blocks
- shader blocks
- tiles blocks and tile detectors
-
you can download Stencyl 2.x or other version than the latest version here
http://community.stencyl.com/index.php/topic,5530.0.html
Friday, 21 August 2015
My first short sentence of code mode
logic: color
code (Black): g.setColor(Util.RGBToHex(0,0,0))
code (White): g.setColor(Util.RGBToHex(255,255,255))
first number in this code: red power
2nd number in this code: green power
3rd number in this code: blue power
how to code
Where to find
- code mode -
how to find:
step1 - add note on code - to make easy to learn code
example1: /*my game currently sucks*/
example2: /*upgrade cost increment*/
No matter how you type, anything within /**/ will not be an error or change the logic at all
WARNING:
even a slight difference is an error, I have tried
example1: correct: g.setColor(Util.RGBToHex(0,0,0));
wrong1: g.setcolor(Util.RGBToHex(0,0,0))
wrong 2: g.setColor(util.RGBToHex(0,0,0))
wrong 3: g.setColor(Util.RGBtohex(0,0,0))
oh yeah, I have forgot to tell you that for every line of code
you will need to add ";" at the end of the sentence
example: setColor(Util.RGBToHex((0,0,0));
code (Black): g.setColor(Util.RGBToHex(0,0,0))
code (White): g.setColor(Util.RGBToHex(255,255,255))
first number in this code: red power
2nd number in this code: green power
3rd number in this code: blue power
how to code
Where to find
- code mode -
how to find:
step1 - add note on code - to make easy to learn code
example1: /*my game currently sucks*/
example2: /*upgrade cost increment*/
No matter how you type, anything within /**/ will not be an error or change the logic at all
WARNING:
even a slight difference is an error, I have tried
example1: correct: g.setColor(Util.RGBToHex(0,0,0));
wrong1: g.setcolor(Util.RGBToHex(0,0,0))
wrong 2: g.setColor(util.RGBToHex(0,0,0))
wrong 3: g.setColor(Util.RGBtohex(0,0,0))
oh yeah, I have forgot to tell you that for every line of code
you will need to add ";" at the end of the sentence
example: setColor(Util.RGBToHex((0,0,0));
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