logic: color
code (Black): g.setColor(Util.RGBToHex(0,0,0))
code (White): g.setColor(Util.RGBToHex(255,255,255))
first number in this code: red power
2nd number in this code: green power
3rd number in this code: blue power
how to code
Where to find
- code mode -
how to find:
step1 - add note on code - to make easy to learn code
example1: /*my game currently sucks*/
example2: /*upgrade cost increment*/
No matter how you type, anything within /**/ will not be an error or change the logic at all
WARNING:
even a slight difference is an error, I have tried
example1: correct: g.setColor(Util.RGBToHex(0,0,0));
wrong1: g.setcolor(Util.RGBToHex(0,0,0))
wrong 2: g.setColor(util.RGBToHex(0,0,0))
wrong 3: g.setColor(Util.RGBtohex(0,0,0))
oh yeah, I have forgot to tell you that for every line of code
you will need to add ";" at the end of the sentence
example: setColor(Util.RGBToHex((0,0,0));
Friday, 21 August 2015
Monday, 22 June 2015
another Stencyl problem - choosing game attributes
it randomly arranges the game attribute when chosing game attribure
but, there is a way to overcome this problem
- by naming the game atttibutes this way
skill cost - skill 1
game ach - 1st kill
skill level - skill 1
skill efects - skill 1
skill level - skill 2
game stats - score
skill cost - skill 3
game stats - score NLA
skill cost - skill 2
game stats - monster level
sklll level - skill 3
skill effects - slikk 3
skill effects - skill 2
by "spliting" names, we are able to find the name of the game attributes more easily even if arranged randomly
if you want a better Stencyl, please tell the Stencyl administrator to make a system arrangement order from 0 to 9 and a to z order when choosing game attributes to fill the behavior configuration so that we can have more game attributes
but, there is a way to overcome this problem
- by naming the game atttibutes this way
skill cost - skill 1
game ach - 1st kill
skill level - skill 1
skill efects - skill 1
skill level - skill 2
game stats - score
skill cost - skill 3
game stats - score NLA
skill cost - skill 2
game stats - monster level
sklll level - skill 3
skill effects - slikk 3
skill effects - skill 2
by "spliting" names, we are able to find the name of the game attributes more easily even if arranged randomly
if you want a better Stencyl, please tell the Stencyl administrator to make a system arrangement order from 0 to 9 and a to z order when choosing game attributes to fill the behavior configuration so that we can have more game attributes
Tuesday, 14 April 2015
Stencyl-nator: random wander with Stencyl
Stencyl-nator: random wander with Stencyl: this behavior leads an actor to wander randomly if it does not work. one should: - make sure that the speed blank is filled or being set...
Friday, 10 April 2015
we worship Stencyl
all hale the Stencyl
thanks you for letting us making games without code
you are great compared to all other software except for Unity 3D
to worship you, Stencyl,
we will share the tutorial of your code:
and spread the news about you
In Stencyl's name I prayed amen
www.stencyl.com
thanks you for letting us making games without code
you are great compared to all other software except for Unity 3D
to worship you, Stencyl,
we will share the tutorial of your code:
and spread the news about you
www.stencyl.com
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