Wednesday, 7 June 2023

Apologies

Apologies. 
1. Stencyl-nator apologizes that the "endless" scene video is too large to upload onto the blogger. 600MB
2. Longer than expected. Accidentally deleted the game project files and spend some time on Minudstry mods. 
3. No pride month (LGBTQ or pride itself) will be celebrated here. By the way, LGBTQ is illegal in  Malaysia, where Stencyl-nator is operated.  Recently, the Rainbow-themed Swatch has been by confiscated by Malaysian authorities.  
 
Blog update
There are now 3 version of so-called endless scene which is technically not. but it can have up to 2.1 billion tiles from each direction.  The latest ones are in code mode: 
Removed from game mechanics section: 

Added new version 

All of the above are not accessible directly via game mechanics section but all 3 version has become sub-topics of the main page. http://stencyl-nator.blogspot.com/p/endless-scenes.html. the main topic page can be accessed directly to game mechanics.   


The game development progress
The project is remake from zero. except the sprites. This is to optimise and make sure that the game can run in entry-level computers such as Avita Essential 14 with Intel Celeron N4020.  https://www.avita.com/my/product/essential. The project redo is to further optimize the game and bugs and significantly improve performance and efficiency by discarding unwanted finctionality from some scenes and actors as well as the entire project.  

Reasons to restart the project: 
1. Do away with 1.5x, 2x, 3x and 4x via settings.
2. Do away with com.stencyl.graphics.G. 
3. Sprite redesign.   
4. To use mostly code mode with minimum imports where design mode cannot.

First, it was named "Minedew valley" then infinite valley now, prosperity valley. the name of the game might subject to change again. 

the current progress
gameplay - only endless scene generation on 1-unit "terrain" using many actors. Player can only move around. 
 
The tying features for load game discards com.stencyl.graphics.G. Powered by code mode and 
http://stencyl-nator.blogspot.com/p/text-drawing-arbitrary-code-for-stencyl.html and some reverse-engineering from com.stencyl.behavior.Scripts. 

Everthing else not yet. 

Mindustry mods
Stencyl-nator owner has also developed some Mindustry mods
2. Ereki_clones - No enemies, No techs https://github.com/chinhonnang0000/ereki_clones


*No techs means no technology provided by the mods themselves. You need to play the original campaign and other mods to acquire them. That means techs from other mods and original game can be brought in and used.

[1] Uses the default generator which is AsteroidGenerator, [2] and [3] are changed generator via javascript. You can bring techs from originals and other mods to play the 3 mods from github downlodable via the mod browser. Unfortunately, Tantros has been de-listed from the mod browser for unknown reason but most likely being outdated.  

Proposed upcoming topics 
Tips and tricks (will appear on that section once written)
1. Code mode vs design mode. 
2. Unused behaviors

blocks, code and computational "shortcuts" which are important to use code in design mode and full code mode.  

Aside from the Stencyl tutorial related topics, Stencyl-nator will write about the game development progress as soon as some of the game features are ready.