Therefore Stencyl-nator produces its own drawing Script and custom imports for better performance.
Tuesday, 23 August 2022
Stencyl: Inventory system is almost ready.
Therefore Stencyl-nator produces its own drawing Script and custom imports for better performance.
Tuesday, 17 May 2022
saves cannot save data with negative ids
named "savd test.swf". Also all the files here can now be accessed. JPEXS FFDEC is recommended for reverse-engineering or to see how Stencyl-nator assembles the codes,
https://drive.google.com/drive/folders/1fND_aekIe-XETVmbEG7P5f1v0D_Zo_Bp?usp=sharing
The data [negative values] can be used anywhere but cannot be saved.
Friday, 26 November 2021
New Stencyl Topic: Scene with "no edges"
Stencyl-nator apologises for the narrow strips of the main page is capped at 1500 px.
Topic: Scenes with no edges
https://stencyl-nator.blogspot.com/p/scenes-with-infinite-dimensions.html
Tuesday, 2 November 2021
lists can get negative index values
internal name: _testdata
snippet name: test data
and here is the result.
Saturday, 23 October 2021
reducing lag with actor groups
One of the reasons why Stencyl-nator has almost abandoned Stencyl is due to lag with many actors on scene without behaviors . However Stencyl-nator has recently sort out the lag by minimising the collision relationship between actor groups.
default actor group is "Actors" and they are set to be tracking each other with collision relationship
Saturday, 29 May 2021
New Stencyl topic: click waypoint
The core (Always) is very similar to the last step of pathfinding which is dispatch movement.
Wednesday, 12 May 2021
Stencyl-nator will migrate to Stencyl--nator
Thursday, 7 January 2021
New Stencyl topic: Number formatter
it has been a month since the previous post, Stencyl-nator now come out new logic which is Number formatter.
The number formatter is to put commas in numbers which is larger than 1,000.
The number formatter in this case, converts the number above 1 quadrillion to standard.
Event type: Global Custom block - cannot access attributes thus the logic is mostly code.
For the better code display or if this post is buried, click here
Wednesday, 2 December 2020
New Stencyl Topic : click move command.
click anywhere to make actor go the clicked position.
it is a step forward to successfully create the most difficult behaviour in the game which is pathfinding without the "path options" like the ones in GPS. The pathfinding where this most of this component may contain EXCEPT the first 2 rows.
The waypoint-based pathfinding has 3 main components which are scanning, producing waypoints, and propagation which is most of this EXCEPT the first 2 rows and the next waypoint.