Sunday, 18 September 2022
New Stencyl Topic: Rectangle drawing code for Stencyl 4.0.4
Saturday, 3 September 2022
Stencyl topic update: code: setting opacity
updated page: http://stencyl-nator.blogspot.com/p/code-setting-opacity.html
changes: or you can refer code (preview code).
Wednesday, 24 August 2022
New Stencyl topic: inventory
It is the day that Najib Razak gets charged in court after being sentenced in prison over SRC scandal. Also the day IOI City mall phase 2 opens to be the largest mall in Malaysia where Stencyl-nator is in.
However this behavior we wrote is mostly code due to obsession with efficiency and the use of Int and also the use of list[x][y][z] as this time Stencyl-nator is creating game named infinite valley.
Tuesday, 23 August 2022
Stencyl: Inventory system is almost ready.
Therefore Stencyl-nator produces its own drawing Script and custom imports for better performance.
Tuesday, 17 May 2022
saves cannot save data with negative ids
named "savd test.swf". Also all the files here can now be accessed. JPEXS FFDEC is recommended for reverse-engineering or to see how Stencyl-nator assembles the codes,
https://drive.google.com/drive/folders/1fND_aekIe-XETVmbEG7P5f1v0D_Zo_Bp?usp=sharing
The data [negative values] can be used anywhere but cannot be saved.
Friday, 26 November 2021
New Stencyl Topic: Scene with "no edges"
Stencyl-nator apologises for the narrow strips of the main page is capped at 1500 px.
Topic: Scenes with no edges
https://stencyl-nator.blogspot.com/p/scenes-with-infinite-dimensions.html
Tuesday, 2 November 2021
lists can get negative index values
internal name: _testdata
snippet name: test data
and here is the result.
Saturday, 23 October 2021
reducing lag with actor groups
One of the reasons why Stencyl-nator has almost abandoned Stencyl is due to lag with many actors on scene without behaviors . However Stencyl-nator has recently sort out the lag by minimising the collision relationship between actor groups.
default actor group is "Actors" and they are set to be tracking each other with collision relationship
Saturday, 29 May 2021
New Stencyl topic: click waypoint
The core (Always) is very similar to the last step of pathfinding which is dispatch movement.