Saturday, 29 November 2025

Stencyl topic update: so-called endless scene with zoom

 Apologies - Stencyl-nator has made a mistake on rotation for the so-called endless scene 

old coide
public function randgen_rot():Int
{
var a:Int = Std.int(Math.floor(Math.random() * 3.99));
if(a==0) return 0;
else if(a==2) return 90;
else if(a==3) return 180;
else if(a==4) return 270;
return 0; 
}

new code 
public function randgen_rot():Int
{
var a:Int = Std.int(Math.floor(Math.random() * 3.99));
if(a==0) return 0;
else if(a==1) return 90;
else if(a==2) return 180;
else if(a==3) return 270;
return 0; 
}

Tuesday, 11 November 2025

New Stencyl topic: so called endless scenes with zoom

 Apologies
Stencyl-nator apologises for the the link in the last post is not linked so now it is fixed. 

The stencyl topic
After 4 months of slow progress the so-called endless scenes with zoom is here. 

Sunday, 2 November 2025

Stencyl topic update: multiple save file without game attributes

Apologies:
Stencyl-nator apologise for the wrong title of the last post. named "new stencyl topic; update".for it was not update at all. but rather removing actors from the scene (kill actors). 


Adventures of a lardball saving system underway. The incomplete Prosperity valley will be re-developed for the zooms and the save system and perhaps other stuffs. In the screenshot, the animations has not been made but some save system build ups. and some diagnosis data that helped us doing some bug fixes. 

We also have wondered why our save did not wotk it is because of using close() instead of flush(). so here is the topic update. 

updated topics: 
at the bottom most of the page, in saving, 
please take note replacing flush() with close() resullts save not working when loading in another session.. flush() is required to save the game.