We also apologise for the very difficult to understand the so-called endless scene with zoom. where the 512 and 256 are the tile width and its half-width respectively the heights are the same.
Still working on the solid collision system without making the actors solid (cheked on Is a Sensor in collision tab). In the mean time, here is some new Stencyl topics.
actors > properties > get actor group.
this is while we are working with collision system trying to get the collision right
actors > properties > make actors always active on screen.
This is important all games that has scenes blgger than screen.
Game Attributes > getters >
though we stopped using game attributes but rather public static vars and multi-file save system
and soon we will nest save game pages like we do to so-called endless scenes.
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