We apoligise for some errors concenring limb colors found when we test Adventures of a lardball for floor item panel placements,
before correction
after correction
changes: corrected limb color adjustors
original: color = Std.int(Player_torso_behav.arms_redpwr[a][1]*65536 + Player_torso_behav.arms_redpwr[a][1]*256 + Player_torso_behav.arms_blupwr[a][1]);
new: color = Std.int(Player_torso_behav.arms_redpwr[a][1]*65536 + Player_torso_behav.arms_grepwr[a][1]*256 + Player_torso_behav.arms_blupwr[a][1]);
Other Stnncyl topic updates:
computational shortcuts for instantly rotate actors: https://stencyl-nator.blogspot.com/p/actor-properties-kill-actor.html
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